Archive for the ‘Mass Effect Games’ Category

Mass Effect Andromeda 04.12.2017 - 02.05.56.32

With Mass Effect: Andromeda, it’s a tricky thing to handle when pushing 4K specs on a mid-level graphics card. It’s not a baby, but it’s not racehorse either.

It’s getting to be an older rig now, with the high-end Devil’s Canyon Intel i7-4790K processor, 2x 8GB of RAM, Asus Z97-A board, and now a NVIDIA GTX 1060 6GB OC card (Asus Strix).

I’m dealing with the following specs:

Mass Effect Andromeda
~ PC ~ i7-4790K ~ 16GB RAM ~ GTX 1060 6GB OC ~ 4K graphics resolution~ Recorded at 3840 x 2160 ~ 4K Playback ~

I’ve found this is the best compromise – a middle ground between actually running 4K at a half-decent frame rate, whilst also looking pretty good.

 

Mass Effect Andromeda 05.15.2017 - 23.58.11.01

 

This is only a small part, but it’s the key balancing combination, I’ve found. The rest of the specs are generally Ultra, except for a couple of Highs.

 

 

 

 

Advertisements

NOTES TO SELF:

Mass Effect: Andromeda is fun, exploitative, interesting, and has an immense amount of subtle Easter Eggs nodding to the original ME Trilogy. It even gives you a Space Hamster again – albeit and Andromeda one this time.

What it is not, though, is stable. The NVIDIA graphics have been all over the place, drivers changing constantly for all the gazzilions of games NVIDIA has to give specific support to. It doesn’t seem to restricted to just PC editions either… but I suppose at least  with a PC you have a little more ammunition to work around it than you do with a console.

Because they’re so constantly changing, the rendering has to be modified and tweaked along with, as does my ASUS Stryx overclocking software. Balancing is impossible, because it seems to change with every NVIDIA driver update.

To keep track, I’m just going to leave my notes here, so I can find them again… Hopefully.

 

  ~ Tested with GeForce v. 382.05

 

 

KEY POINTS OF SPECS 1:
  • Medium Lighting
  • Ultra Shadows
  • Medium Post Process
  • High Depthh-of-Field
  • High Shader (Maxed)
  • Ultra Textures
  • Temporal AA
  • HBAO Full
  • Ultra Effects
  • Ultra Terrain

=> Very good colour & graphics; Minor Slowdown in cutscene

 

 

KEY POINTS OF SPECS 2:
  • Low Lighting
  • Ultra Shadows
  • Ultra Post Process
  • High Depth-of-Field
  • High Shader (Maxed)
  • Ultra Textures
  • Temporal AA
  • HBAO Full

=> Good colour & graphics; Some slowdown

 

Mass Effect Andromeda 05.05.2017 - 23.20.24.06

~ Grahics Rendering Specs 2 ~  

 

KEY POINTS OF SPECS 3:
  • Medium Lighting
  • Ultra Shadows
  • Ultra Post Process
  • High Depth-of-Field
  • High Shader (Maxed)
  • Ultra Textures
  • Temporal AA
  • HBAO Full

=> Very good colour & graphics; Slowdown in cutscenes

 

 

KEY POINTS OF SPECS 4:
  • High Lighting
  • Ultra Shadows
  • Medium Post Process
  • High Depth-of-Field
  • High Shader (Maxed)
  • Ultra Textures
  • Temporal AA
  • HBAO Full

=> Good colour & graphics; Slowdown

KEY POINTS OF SPECS 5:
  • Low Lighting
  • Ultra Shadows
  • High Post Process
  • High Depth-of-Field
  • High Shader (Maxed)
  • Ultra Textures
  • Temporal AA
  • HBAO Full

=> Great colour & graphics; Acceptable Cutscenes

 

 

~ 4K Gaming ~

PC SPECS:

~ PC ~ i7-4790K ~ 16GB RAM ~ GTX 1060 6GB OC ~ High/Ultra Specs ~ 4K graphics resolution~ Recorded at 3840 x 2160 ~ 4K Playback ~

 And these are the other Rendering Spec Options:

~ Other Options Tested ~