… Come Back, Mako – All Is Forgiven!

 

Project Overlord

 

Hammerhead(3)

 

Oh, Bioware – there are no words…

I had forgotten just how awful this was. Not the thing in and of itself – but that damned M44-Hammerhead. The flying Mako. Making the Mako look like it’s the best thing ever.  The controls are not terrible… Oh, no. That would be far too generous to call it that.

The hovercraft-tank hybrid thing is an absolute nightmare to control – I would have the Mako any day. This thing appears in two Mass Effect 2 DLCs – Firewalker and Overlord. Whoever designed it should never admit Hammerheadit for fear of being hit by thrown Xbox controllers – as people rage-chuck them about the world from attempting to play this game.

It was actually slightly (about 0.1%) easier to use with an Xbox 360 controller. Having built myself my shiny self-build rig, I got the PC edition of the Mass Effect Trilogy. Then – oh, so stupidly – spent even more money (although not that much, at least) on adding the Overlord DLC. I like the second half of it – and I like saving the character of David. But in the beginning it’s the biggest nightmare of all time in gameplay.

It’s one thing to make it hard. It’s entirely another to make it notoriously frustrating and impossible simply because the control-handing is impossible.

Now I’m trying to play it with Keyboard & Mouse and it’s turning out to be excessively difficult to manage simply because the handling is one of the most ridiculous things I’ve ever tried to handle in a game.

 

Hammerhead_Vulcan.png

 

* NOTE TO SELF: *

  • The key command for “Exit Hammerhead” is not necessarily (F) – it is, in fact, programmed to use whatever was key binding was programmed in Mass Effect to return to the Normandy from the Mako, after exploring a planet.
  • The “Exit Hammerhead” command is the *same*  as the “Leave World” key command in Mass Effect [1]  > 

 

Bindings=( Name="Vehicle_Quit", Command="LeaveWorld" )

 

Exiting_Hammerhead_Code

 

My game is downloaded from EA Origins: The Bindings and other configurations are found in the Coalesced file.

The File is found in:

E:\Games\Mass Effect 2\BioGame\Config\PC\Cooked

~ (on Steam this file-path would be different) ~ 

 

* NOTE TO SELF [2]: *

When “Mining” for resources (the yellow circles, see pic), an important point is to hold down Ctrl whilst “Mining [Right Mouse] (mine is set to RM).

This is mainly for obtaining the Data Hound Achievement in it, as an extra mini-mission. Being able to “Mine” effectively is fairly important – and there’s also a couple of rather tight spots you can mine general mineral  resources from, too.

This stops the Hammerhead from flying off in whatever direction it pleases…

 

 Hammerhead_Mining.png

 

This could have gone a lot better… it’s almost like it’s trying (a little too hard…) to emulate its own themes Trying something new that goes horribly wrong; Pushing tech too far and failing miserably; Thinking it’s a good idea (in theory)… till you actually do it and it fails spectacularly; Emitting outrage from everyone when they’ve found out what you’ve done…

It’s quite a shame that the first half is right out of Satan’s Gaming Handbook – the rest of it is quite entertaining and very interesting… and dark. And creepy. And slightly terrifying at times. It’s not so hard to imagine such things actually happening. It’s not out of the realm of possibilities… unless, of course, it’s happened already… Nothing new under the sun and all that… Scary.

Just like their Hammerhead. Only that’s much, much scarier…

 

 

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